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-
- Vrsn Date Comments
- 1.00 09sep90 Initial release. Uploaded to CompuServe.
-
- 1.01 15jan91 Changes due to BUG FIXES
- - If everyone is unconscious in a battle, you have lost it.
- - Object list got trashed occasionally in DCWORLD.
- - Phanthom "food" object at location 0,0 (same as above).
- - Sometimes, screen filled with monsters and crashed.
- - Occasional DISK I/O error when selling to a merchant.
-
- Enhancements
- - Better fonts for hi-res graphics.
- - New spell ANALYZE gives info on magical items.
- - New spell VIEW gives rough idea of surrounding areas.
- - Expanded TEXT lines to 16 (from 4).
- - Version number now part of each game. Program DCCNVT.EXE
- will convert old games to new formats (as needed).
- - Random monsters now vary in group size. Previously same
- as number in the group.
- - Merchants will only buy merchandize similar to what they
- sell. (i.e. if they sell weapons and armor then they can
- only buy weapons and armor).
- - KILL spell now requires 20 power points.
- - Better messages when talking to a merchant.
- - Better default text for civilians and beggars.
- - Use numbers (1-6) to select primary character (stats).
-
- 1.02 16feb91 Bugs Fixed
- - Effect of rings and amulets was made permanent, even if
- it was supposed to be temporary.
- - When walking near the edge of the world, a random monster
- might try to "appear" outside the world. Error message
- "TRAP: X = ## Y = ## inserting object." would be printed
- and the object inserted at position X=1, Y=1.
- - When placing object's in a backpack, it was not possible
- to insert a "person" character in a "quester's" pack.
-
- 1.30 15apr91 Bugs Fixed
- - TDY graphics driver implemented. What was documented as
- TDY was really MCGA. (My error). Driver should work fine
- even in SSSLLLOOOWWW machines (I tested on a 1984, 4.77Mhz
- Tandy PC).
-
- Enhancements
- - MGA graphics driver added. (MCGA 16 color 320x200 res).
- - EGA high resolution driver (640x350 w/16 colors) dropped.
- It offered no benefits over EGA Low Resolution (640x200
- w/16 colors), and possed no end of support problems.
- - Show GROUP summary information (select by pressing '0'),
- or a specific character (select by pressing 1 through 6).
- - MAYOR : Separated graphics block from element type. This
- modification allows you to use different graphics blocks
- to represent the same type of object.
- staff previously was only a magic staff, but could now be
- used as a "weapon" instead. See related items below.
- - USER EXPANDABLE GRAPHICS: The graphics block builder is
- now available (currently only by special request). You can
- create your own LANDSCAPE, OBJECT or CHARACTER graphics.
- You can also modify existing graphics blocks! The program
- will make use of all defined graphics.
- - MEMORY USAGE: Optimizes loading of graphics blocks into
- memory. A new format for the graphics blocks files allows
- the program to determine exactly how many "images" it has
- to load without having to scan the file. This results in
- faster loads and less memory.
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